"use strict";
cc._RF.push(module, 'b7bbcAcERVMd5HqPpKf7lOz', 'AudioControl');
// scripts/AudioControl.js

"use strict";

var t = require;
var e = module;
var o = exports;

var _i,
    n = void 0 && (void 0).__extends || (_i = function i(t, e) {
  return (_i = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _i(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    a = void 0 && (void 0).__decorate || function (t, e, o, i) {
  var n,
      a = arguments.length,
      r = a < 3 ? e : null === i ? i = Object.getOwnPropertyDescriptor(e, o) : i;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, i);else for (var s = t.length - 1; s >= 0; s--) {
    (n = t[s]) && (r = (a < 3 ? n(r) : a > 3 ? n(e, o, r) : n(e, o)) || r);
  }
  return a > 3 && r && Object.defineProperty(e, o, r), r;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var r = t("GlobalUserData"),
    s = t("Global"),
    l = t("BroadCastMessage"),
    c = t("SoundManager"),
    d = cc._decorator,
    h = d.ccclass,
    p = d.property,
    u = function (t) {
  function e() {
    var e = null !== t && t.apply(this, arguments) || this;
    return e.btn_click = null, e.bgm_game = null, e.game_idle = null, e.click_gameStart = null, e.bgm_gameFight = null, e.warnning = null, e.rocket_launch = null, e.rocket_hit = null, e.gatlin_fire = null, e.gatlin_hit = null, e.spin_loop = null, e.car_boom = null, e.laser_ready = null, e.laser_fire = null, e.shotGun = null, e.boomerang = null, e.result_victory = null, e.result_defeat = null, e.scene_saw_hit_loop = null, e.saw_hit_loop = null, e.body_hit1 = null, e.fist_hit = null, e.thruster = null, e.harpoon = null, e.win_fireWorks = null, e.gameOver_win = null, e.gameOver_fail = null, e.get_gold = null, e.level_up = null, e.level_down = null, e.audioID_Engine = null, e.bPlayedEngine = !1, e;
  }

  return n(e, t), e.prototype.onLoad = function () {
    l["default"].getInstance().RemoveMessage(this), l["default"].getInstance().RegisterMessage(this);
  }, e.prototype.onDestroy = function () {
    l["default"].getInstance().RemoveMessage(this);
  }, e.prototype.start = function () {
    r["default"].gameMode == s.GameMode.Arena && this.playEngineAudio();
  }, e.prototype.playEngineAudio = function () {
    this.bPlayedEngine || (this.bPlayedEngine = !0, c["default"].GetInstance().stopAll(), this.bgm_game && c["default"].GetInstance().playMusic(this.bgm_game), this.game_idle && (this.audioID_Engine = c["default"].GetInstance().playSound(this.game_idle)));
  }, e.prototype.stopEngineAudio = function () {
    this.audioID_Engine && c["default"].GetInstance().stopAudioByID(this.audioID_Engine);
  }, e.prototype.load_audio = function () {}, e.prototype.playAudio = function (t) {
    return c["default"].GetInstance().playSound(this[t]);
  }, e.prototype.stopAudio = function (t) {
    c["default"].GetInstance().stopAudioByID(t);
  }, a([p(cc.AudioClip)], e.prototype, "btn_click", void 0), a([p(cc.AudioClip)], e.prototype, "bgm_game", void 0), a([p(cc.AudioClip)], e.prototype, "game_idle", void 0), a([p(cc.AudioClip)], e.prototype, "click_gameStart", void 0), a([p(cc.AudioClip)], e.prototype, "bgm_gameFight", void 0), a([p(cc.AudioClip)], e.prototype, "warnning", void 0), a([p(cc.AudioClip)], e.prototype, "rocket_launch", void 0), a([p(cc.AudioClip)], e.prototype, "rocket_hit", void 0), a([p(cc.AudioClip)], e.prototype, "gatlin_fire", void 0), a([p(cc.AudioClip)], e.prototype, "gatlin_hit", void 0), a([p(cc.AudioClip)], e.prototype, "spin_loop", void 0), a([p(cc.AudioClip)], e.prototype, "car_boom", void 0), a([p(cc.AudioClip)], e.prototype, "laser_ready", void 0), a([p(cc.AudioClip)], e.prototype, "laser_fire", void 0), a([p(cc.AudioClip)], e.prototype, "shotGun", void 0), a([p(cc.AudioClip)], e.prototype, "boomerang", void 0), a([p(cc.AudioClip)], e.prototype, "result_victory", void 0), a([p(cc.AudioClip)], e.prototype, "result_defeat", void 0), a([p(cc.AudioClip)], e.prototype, "scene_saw_hit_loop", void 0), a([p(cc.AudioClip)], e.prototype, "saw_hit_loop", void 0), a([p(cc.AudioClip)], e.prototype, "body_hit1", void 0), a([p(cc.AudioClip)], e.prototype, "fist_hit", void 0), a([p(cc.AudioClip)], e.prototype, "thruster", void 0), a([p(cc.AudioClip)], e.prototype, "harpoon", void 0), a([p(cc.AudioClip)], e.prototype, "win_fireWorks", void 0), a([p(cc.AudioClip)], e.prototype, "gameOver_win", void 0), a([p(cc.AudioClip)], e.prototype, "gameOver_fail", void 0), a([p(cc.AudioClip)], e.prototype, "get_gold", void 0), a([p(cc.AudioClip)], e.prototype, "level_up", void 0), a([p(cc.AudioClip)], e.prototype, "level_down", void 0), a([h], e);
}(cc.Component);

o["default"] = u;

cc._RF.pop();